How your rating works
Your rating is our best estimate of your level. Everyone starts at 2.50. After every match, your rating moves up or down depending on how you played compared with what was expected.
Before each match, the system predicts the score
It compares the average rating of each pair. If your team is stronger on paper, you are expected to win more of the games, not just the match.
After the match, it compares the real score with the prediction
Every game counts:
- Win by more than expected, and your rating goes up.
- Lose closer than expected against a stronger team, and your rating can still go up.
- Win narrowly when you were the clear favourite, and your rating can go down a little.
Example: King & Zeze lost 6-7 to Calvin & Eric, who were rated clearly higher. That close loss was about what the ratings expected, so King and Zeze lost almost nothing.
New players move faster
While the system is still learning your level, each match moves your rating more. As you play more matches, against more different opponents and partners, your rating settles.
Reliability shows how sure the system is
You'll see one of three labels next to your rating:
- Calibrating: still finding your level. Expect bigger moves.
- Settling: getting close.
- Established: backed by plenty of matches. Moves are smaller.
Your partner matters, but it's fair
If you play with a stronger partner, the prediction takes that into account. You aren't punished for playing with someone weaker, or rewarded just for playing with someone stronger.
Getting ranked
You appear on the main leaderboard after playing enough matchdays (currently 2 matchdays and at least 8 matches). Until then you're shown as provisional, with your rating visible. The standard may rise as the club grows, and anyone already ranked stays ranked.
Special cases
- A match stopped by time counts by the number of games played.
- A tiebreak counts as one game for the team that wins it.
- A match stopped by injury counts at half weight. A match played while already injured doesn't count for rating.
- Your rating never drops just because you took a break. Only its reliability fades slowly.